According to Fusible there may be a new Leauge of Legends Game Mode soon.
RIOT Games registered a diversity of domains containing League of Legends Supremacy, spellmistakes of the name and the short versions of it. And RIOT Games got the Supremacy.com and .net domain a few days ago.
This seems, like RIOT Games is planning a new game mode for League of Legends. There may be an offical news soon.
Original link: http://fusible.com/2012/04/supremacy-com-new-league-of-legends-supremacy-game-mode-is-on-its-way/
League of Legends Blog
The best League of Legends Blog
Dienstag, 17. April 2012
How to carry Lanes
My todays post for the How to carry series sucked hard and I will write another later the week (most likley about motivation and stuff). I just made a list of the Lane and the carry-potential:
Top Lane
In the Top Lane you will farm very much. The game is not focussed on killing the enemy but on farming creeps. You should pick a Champion with good sustain and farming abilitys. In SoloQ Top Lane is not focussed on ganking and you will need to win the Lane alone. If you are able to farm good enough you will be able to carry.
Carry potential: 8/10
Mid Lane
Here is normally the AP nuker. Mid Lane gets ganked very often normally and is a focus of fights. Try to win the Lane with killing the enemy and killing the tower and ganking BOT and TOP. If you win this Lane, you can carry easily too.
Carry potential: 9/10
Bot Lane
Bot Lane is not focussed on ganks, but will get some. Pick Champions that can be defensive farming and aggresive killing. Here you need to get to late Game till you will be able to carry the Game.
Carry potential: 5/10
Jungle
The Jungler should be able to clear the jungle very fast in order to compensate unsucessfull ganks. Try to find a good ratio between ganks and farming. Try not to get behind and try to counterjungle the enemy, so he gets behind and can't help his team. The jungler depends on the rest of the teamsetup very much, but if the situation fits he can carry very well.
Carry potential: 2-8/10
Yes you saw right, no Lane has 10/10 potential alone, it's always depending on picks, jungler and stuff.
Top Lane
In the Top Lane you will farm very much. The game is not focussed on killing the enemy but on farming creeps. You should pick a Champion with good sustain and farming abilitys. In SoloQ Top Lane is not focussed on ganking and you will need to win the Lane alone. If you are able to farm good enough you will be able to carry.
Carry potential: 8/10
Mid Lane
Here is normally the AP nuker. Mid Lane gets ganked very often normally and is a focus of fights. Try to win the Lane with killing the enemy and killing the tower and ganking BOT and TOP. If you win this Lane, you can carry easily too.
Carry potential: 9/10
Bot Lane
Bot Lane is not focussed on ganks, but will get some. Pick Champions that can be defensive farming and aggresive killing. Here you need to get to late Game till you will be able to carry the Game.
Carry potential: 5/10
Jungle
The Jungler should be able to clear the jungle very fast in order to compensate unsucessfull ganks. Try to find a good ratio between ganks and farming. Try not to get behind and try to counterjungle the enemy, so he gets behind and can't help his team. The jungler depends on the rest of the teamsetup very much, but if the situation fits he can carry very well.
Carry potential: 2-8/10
Yes you saw right, no Lane has 10/10 potential alone, it's always depending on picks, jungler and stuff.
Sonntag, 15. April 2012
Why every new Champion is OP
As a experienced player I can tell you that nearly every new Champion that is released in LOL is overpowered. It's an easily policy from Riot Games.
First of all they need to sell the Champion, they want to make money. Since people buy overpowered Champions and not normal Champions for RP they make the Champion overpowered. Skins and Bundles sell easier with new, stronger Champions better too.
But there is a second point, most people complaining about the overpowerness of new Champion do not consider. If a champion is normal, as strong as every other Champion. Players will loose their Lane/Game with this Champion because they are inexperienced. This would let into the not playing of normal, new Champions because you would need to play a lot of Games to get even with a player who played 300 Games with a Champion. To compensate this issue new Champions are overpowered in the beginning, but get nerfed after people are used to play them.
Please stop any whine about new, "overpowered" Champions, these Champions are fine as they for the time they are overpowered they will get nerfed. It's a current fixing of overpoweredness and underpoweredness.
First of all they need to sell the Champion, they want to make money. Since people buy overpowered Champions and not normal Champions for RP they make the Champion overpowered. Skins and Bundles sell easier with new, stronger Champions better too.
But there is a second point, most people complaining about the overpowerness of new Champion do not consider. If a champion is normal, as strong as every other Champion. Players will loose their Lane/Game with this Champion because they are inexperienced. This would let into the not playing of normal, new Champions because you would need to play a lot of Games to get even with a player who played 300 Games with a Champion. To compensate this issue new Champions are overpowered in the beginning, but get nerfed after people are used to play them.
Please stop any whine about new, "overpowered" Champions, these Champions are fine as they for the time they are overpowered they will get nerfed. It's a current fixing of overpoweredness and underpoweredness.
Abonnieren
Posts (Atom)