Donnerstag, 5. April 2012

Theorycraft: Evelynn the Widowmaker

Today I found some interesting threads on reddit and league of legends forum. This made me to do some Theorycraft what to change, to get her viable again.
To get started, we need to think about, how Evelynn is played. She is an Assassin, this means she comes from the invisblity and has fast strong damage output, which decreases the longer she stays in fight.

Looking at her basic stats (which can be found here) show us, that she is not weaker than i.e. fiddlesticks or twitch (twitch is a common jungler).
The conclusion is, that it's not her basic stats, but her spells, which make her weak.You find her complete skillset here:

Determined Killer (Passiv): Damage received from enemy minions (not jungle monsters) is reduced by 50%. 

Her passive is useless for her playstyle. The scaling in the lategame of damage reduction against enemy minions, if they are not jungle monsters, is just not helpfull at all. A change into less damage from jungle monster (including/excluding baron and drake) for about 10-30% would make her jungle very well.

Hate Spike (Q spell): Instantly spikes the closest enemy unit dealing magic damage and 50% of that damage to a secondary nearby target.Cooldown: 0.8 seconds. Range: 200.Magic Damage To Main Target: 25 / 40 / 55 / 70 / 85 (+0.42 per ability power)

Hate Spike is the spell I consider as the main problem of Evelynn, while all other spells tend to give a fast damage and high cooldown, this spell is a less damage and low cooldown spell. It just not fits into Evelynns playstyle. I would consider a remake of this spell into anything, which fits better in the playstyle of an Assasin. Maybe some AoE (Area of Effect) spell, which has a higher cooldown and more damage.

Shadow Walk  (W spell): After 1.5 second delay, that is increased further by taking damage, Evelynn enters stealth for some time. Evelynn's next attack or damage ability will slow her target for 3 seconds, instantly ending her stealth. Evelynn can cast Shadow Walk while stealthed to destealth.
Slow: 30 / 35 / 40 / 45 / 50%

Shadow Walk, which made Evelynn overpowered in first place because of his strong stun, is now only a very very low slow. 30% slow on level 1 ist just nothing, because of this you would need to level up this spell, to gank successful which would led into less damage. An adjustment of maybe 5 to 10 percent would make this spell stronger.

Ravage (E spell): Deals magic damage to target unit and reduces the target's armor and magic resistance for 5 seconds. Cooldown: 9 seconds. Range: 400. Magic Damage: 80 / 135 / 190 / 255 / 320 (+1.0 per ability power)

In my opinion Ravage is a good spell for Evelynn, which fits into her playstyle.

Malice and Spite (Ultimate): 
Passive: Each time Evelynn scores a kill or assist, she recovers 150/225/300 health.
Active: Evelynn gains 25/50/75% attack speed and 20/25/30% movement speed for 10 seconds (non-stacking, can cast while stealthed). If an enemy champion dies, this ability's cooldown is refreshed. No Cost.

Malice and Spite ist Evelynns ultimate Spell and again something which really fits into her playstyle of an Assassin.

Please leave your comments and thoughts below.


  1. there's a lot mor strategy in this game than I thought. I might have to check it out

  2. Haven't played it but reading your post got me interested.

  3. Great! i never knew evelynn skills and now i know!